AI Insights · Timothy · October 2022
Top 5 First Person Games on Android in South America: Q3 2022 Performance
Discover the download, revenue, and active user trends for the top 5 first-person games on Android in South America during Q3 2022.
In Q3 2022, the performance of the top 5 first-person games on the Android platform in South America varied significantly. This article, based on data from Sensor Tower, provides insights into the weekly downloads, revenue, and active user trends for these popular games.
Craftsman: Building Craft showed strong weekly download numbers, starting at around 357K in late June and peaking at approximately 495K in the week of July 25. However, there was a gradual decline towards the end of the quarter, with downloads dropping to around 345K by the last week of September. The game maintained a high level of weekly active users, starting at 4.4M and reaching just over 5M in late July, before seeing a slight decline to around 4.2M by the end of September.
Hair Tattoo: Barber Shop Game experienced a notable surge in weekly downloads, peaking at 681K in early July. This was followed by a fluctuating trend, with downloads ranging from 219K to 373K for the rest of the quarter. The game had a steady increase in weekly active users, starting at 740K in late June and reaching approximately 1.8M by the end of September. Revenue was minimal, peaking at $19 in mid-August.
Craft Robo Clever Rainbow had an interesting download pattern, starting with just 11K in late June and peaking at 688K in early August. However, downloads decreased significantly towards the end of the quarter, ending at around 156K in the last week of September. The game saw a substantial increase in weekly active users, from 31K in late June to nearly 1M in early August, before declining to around 530K by the end of September.
Dessert DIY had a mixed performance in terms of weekly downloads. Starting at 422K in late June, downloads fluctuated throughout the quarter, peaking again at 396K in mid-August before dropping to around 185K by the end of September. The game also saw a rise in weekly active users, from 678K in late June to a peak of 735K in mid-August, eventually stabilizing around 457K by the end of the quarter.
Traffic Rider experienced a steady increase in weekly downloads, starting at 329K in late June and peaking at 357K by the last week of September. The game maintained a strong presence in terms of active users, starting at 2.3M in late June and reaching approximately 2.6M by the end of September. Revenue showed a slight decline over the quarter, starting at $915 in late June and ending at $389 by the last week of September.
For more detailed insights and data, visit Sensor Tower.